Despite the weak first level bloodline power, the Shadow bloodline has a lot to offer. Bloodline Arcana: Whenever you cast a spell of the compulsion subschool, increase the spell’s DC by +2. Good sorcerer bloodlines/archetypes. Power of the Shaitan (Su): Because it's a spell-like ability, you don't need to provide the 1500 gp diamond to cast Limited Wish. 6 5 56. Serpentfriend (Ex): Speaking with snakes porbably won't see a lot of use, but the familiar is pretty fantastic, even with the -2 level penalty. Class Skill: Knowledge (Religion) is a very solid skill. Elemental Source Core Rulebook pg. Protoplasm (Sp): Entangle and deal a few points of damage. Each bloodline determines the Sorcerer’s spell list, provides 10 granted spells, a focus spell (and more to unlock), two skills, and a blood magic effect that triggers for a small bonus when you cast a granted or a focus spell. Bonus Feats: You want Silent Spell. New Arcana (Ex): Learn an extra free spell. You don't get all of the skill ranks from the Arcane/Sage bloodline, but you get insanely high will saves and you can build around a single spellcasting ability. The echoing cave-songs and the rumble and creak of primal spirits deep below the ground thrum in your soul and in all your family line. < > Showing 1-3 of 3 comments . Perhaps a curious naga experimented upon one of your ancestors in an attempt to create the perfect servant, or maybe one of your ancestors was a shapeshifting naga. The bonus feats seem to assume that you have Bard abilities, but the bloodline porvides only one bard ability. Bonus Spells: Some really great options in here, but I'm not sure why Call Lightning Storm is on the list. Elemental Resistance (Ex): Decent resistance to Fire, which is the most common energy type in the game. You get several options to improve your Stealth and Percetion, but neither are class skills for you. You command the ultimate powers of your bloodline and tradition. Bonus Spells: Bless is a decent first level buff, and unless you have other morale bonuses available, it never stops being useful. Bonus Spells: Most of the options are mediocre, but a few are very good options taken from the Druid spell list. The bonus against poison is highly situational. Bloodline Spells You automatically gain the initial bloodline spell at 1st level and can gain more by selecting the Advanced Bloodline and Greater Bloodline feats. Bonus Feats: Some interesting feats for conversation skills, and and some weird feats which really don't make sense of a Sorcerer. Bonus Spells: The spell list includes some really nice enchantment effects, and ends with one of the best kill spells in the game. This allows you to switch bloodlines to one which will meet your needs better for the day. You were born with the power of earth genies, and the magic of the shaitans is strong in you. Dreamshaper (Sp): This is a really cool ability for gathering information from unwilling targets. The Sorcerer table (the one which also lists spells known) has a column named Special which mentions the levels at which you acquire a bloodline feat. I support a limited subset of Pathfinder's rules content. Bloodline Arcana: You should be spending a lot of time in shadows or darkness, so this is really helpful. Ride the Lightning (Sp): This is a really cool movement ability, and the damage is respectable. planar binding (devils and creatures with the fiendish template only), call lightning storm (dealing fire damage, damage increased outdoors at night), I support a limited subset of Pathfinder's rules content. I still want a familiar if possible, but I prefer not use my bloodline to pick up the familiar. Sorcerers who serve in the sun goddess’s court display powers infused with the glory of the sun itself. Class Skill: Perform doesn't really do anything unless you're a bard. Unsurprisingly, this is a necromancy-focused bloodline. Misfortune, pestilence, and nightmares follow your family like vermin drawn to carrion. This individual displays characteristics associated with a different kind of creature, such as a dragon, giant, celestial, or demon.Such a character is said to have a bloodline. Bonus Feats: A couple oif very solid options. You gain an additional 10th-level spell slot. Metamagic Adept (Ex): Increasing the casting time of your spells when you use metamagic is a minor inconvenience, and this removes it a few times per day. Beguiling Voice (Ex): The ability doesn't list a DC, so I assume that you use the daze DC of 10+charisma. Aquatic Telepathy (Su): If you can find a way to give your allies a swim speed, you get easy telepathy. Very impressive. Bloodline Arcana: Against solo foes, this is fantastic. So that list of bloodline feats - you'll only get three of them as bonus feats (you can still take them as regular feats, though) and, even then, only if you stick to Sorcerer for the full 20 levels (well... 19). Cause Fear is garbage, but everything else can make a huge difference in a fight. The blindense is pretty nice when you create fog effects but can still find your enemies. Your skill ranks are very limited, but you also don't have a lot of healing options as a Sorcerer. I would take this over Acidic Ray any day of the week. The duration isn't great, but it's almost a free stoneskin once a day. Shadowstrike is awful, so you're not missing much. Combat Precognition (Su): Initiative bonuses are excellent for spellcasters. Today's preview of the upcoming Pathfinder 2nd Edition is the sorcerer! You get some weird bonuses to conversation stuff and some divination spells, but none of the abilities really synergize. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. If you don't have a good spell to use, this is an excellent way to lock down a target for a turn. Fire is the most commonly resisted, so I was thinking of going with the lightning / air bloodline. Magic in the Blood: A Guide to Eldritch Heritage and Sorcerer Bloodlines ... bloodline power and may choose the 1st level bloodline power from either the bloodrager bloodline or the associated sorcerer bloodline. Bloodline Powers: You have always had a tie to the natural world, and as your power increases, so does the influence of the fey over your magic. Thunderstaff (Sp): The duration is going to be very short at low levels where this matters most, and at high levels you have much better uses for your turn, so this will likely see very little use. 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