Special Abilities. Source(s) of Conflict: A frost worm, there is a 15% chance that Snow-covered crevasse is on the battlemap somewhere. Thanks to beliched for this art piece! AC 31, touch 13, flat-footed 26 (+5 Dex, +18 natural, –2 size) hp 200 (16d10+112) Fort +17, Ref +15, Will +12 Immune cold Weaknesses vulnerable to fire . They begin an attack with a trill and then set upon helpless prey with their bite. In the frost worms’ far-reaching hunting grounds, they fear only the remorhaz, for the heat generated by an enraged remorhaz causes intense pain to a frost worm. However it has been modified to be a significantly easier encounter, much more in line with its purple cousin. And we put it all in the free Fane of the Frost Wyrm package. Death Throes (Ex): When killed, a frost worm turns to ice and shatters in an explosion that deals 12d6 points of cold damage and 8d6 points of piercing damage to everything within 100 feet (Reflex half DC 22). Elder Evil minions like Core Spawn Crawlers are appropriately alien. Breath Weapon (Su): 30-foot cone, once per hour, damage 15d6 cold, Reflex DC 22 half. Actions Multiattack: The worm makes two attacks: one with its bite and one with its stinger. D&D Barbarian 5E — Path of the Frost Wyrm. A frost worm is about 40 feet long, 5 feet in diameter, and weighs about 8,000 pounds. OFFENSE. Creative Commons Attribution Sharealike License, https://dungeons.fandom.com/wiki/SRD:Frost_Worm?oldid=48947, This is part of the Revised (v.3.5) System Reference Document. The monster section is somewhat slim but packed with things to give your players nightmares. This sonic mind-affecting compulsion affects all creatures other than frost worms within a 100-foot radius. Frost Worms are terrifying (CR 17). Keen Smell. Speed 30 ft., burrow 10 ft. Melee bite +27 (4d10+18 plus 4d6 cold) Space 15 ft.; Reach 10 ft. Opponents held motionless by the frost worm’s trill get no saving throw. 1 Mount items 2 References 3 See also 4 External links Note: This is a generic sectionstub. We came up with a whole adventure, D&D barbarian Primal Path, and a slew of NPCs and social encounters with the Frost Wyrm tribes’ folk. Creatures attacking a frost worm unarmed or with natural weapons take this same cold damage each time one of their attacks hits. Comment by Doublezz The Frost Worm 2-minute buff comes from obtaining a Frost Worm which is fished up using a Arcane Lure when fishing in pools in Legion's Highmountain zone. This category is for species of creature which either possess the monstrosity type in D&D 5th edition, or, if they do not appear in a 5e product, would reasonably meet the following definition: "Monstrosities are monsters in the strictest sense—frightening creatures that are not ordinary, not truly natural, and almost never benign. The frost worm emits a haunting cry. Once a creature has resisted or broken the effect it cannot be affected by that worm’s trill for 24 hours. Frost Worm CR 12. Sometimes I look through older materials and wish that it was available in 5e. Disclaimer: The continent of Wildemount and all peoples within are fictional and primarily exist to invite you and your friends into a world of exploration, exploration and deep emotional catharsis through epic struggles and victories. A frost worm is about 40 feet long, 5 feet in diameter, and weighs about 8,000 pounds. Explorer's Guide to Wildemount Sources Explorer's Guide to Wildemount. A frost worm is about 40 feet long, 5 feet in diameter, and weighs about 8,000 pounds. Frost Worm will allow you to catch the Rare fish Coldriver Carp in Highmountain. AC 27, touch 11, flat-footed 24 (+3 Dex, +16 natural, –2 size) hp 168 (16d10+80) Fort +15, Ref +13, Will +10 Immune cold Weaknesses vulnerable to fire. Frost Worms are terrifying (CR 17). The effect’s caster level is 14th. → Main article: Eiselcross. Gearkeeper Constructs are a potent challenge with a CR of 10. Elder Evil minions like Core Spawn Crawlers are appropriately alien. Creatures must succeed on a DC 17 Will save or be stunned for as long as the worm trills and for 1d4 rounds thereafter, even if they are attacked. Dang… Frost worms lurk, covered by snow, waiting patiently for potential food to come near. Keen Smell. If defeated, each character at this location attempts a Dexterity or Acrobatics 14 check. Take your favorite fandoms with you and never miss a beat. One end of the purple worm terminated in a large, toothed mouth, with slit-like eyes set above the mouth and dragon's ear-like limbs at the sides of the "head". Advanced Frost Worm CR 13. A frost worn cannot burrow through stone, but can manage ice and frozen earth. Eiselcross is a large body of land to the north of the main Wildemount continent. A Frost Worm (アスヒモス Asuhimosu) is a monster that resembles a large centipede encased in ice. Once the worm has lowered the hero to negative its total hp, the worm will have eaten the hero, and will leave. Death Throes (Ex): When killed, a frost worm turns to ice and shatters in an explosion that deals 12d6 points of cold damage and 8d6 points of piercing damage to everything within 100 feet (Reflex half DC 22). Gearkeeper Constructs are a potent challenge with a CR of 10. When moving through such hard materials it leaves behind a usable tunnel about 5 feet in diameter. If the troll takes fire damage, this trait doesn't function at the start of the troll's next turn. Opponents held motionless by the frost worm’s trill get no saving throw. Frost Worms are terrifying (CR 17). The save DC is Constitution-based. Hello everyone, my name is Alucard, and I'm the Community Manager here at the Trove. A few words from Alucard. The worm only got to showcase one ability at the start of the encounter, but it was a doozy. When it does, frost worms open combat with their high-pitched trill, a noise that stuns those who hear it. If a creature takes damage or is shaken violently it can repeat the saving throw. Frost worms lurk under the snow, waiting for prey to come near. Characters who succeed are dealt 1 Cold damage; characters who fail are dealt 1 Combat damage and 1 Cold damage. When moving through such hard materials it leaves behind a usable tunnel about 5 feet in diameter. Frost wyrms, also known as frostwyrms, are the skeletal remains of adult blue dragons killed by the Scourge, and the remains of other types of dragons from the Dragonblight,citation needed converted into undead minions of the Scourge. If Wizards has any plans to release any of their much-demanded settings, they’ll come whether or not Wildemount showed up. This extreme aversion to heat, as well as its freezing touch and devastating breath weapon, stems from an unusual facet of frost worm physiology—veins that run with magically cold blood. Cold (Ex): A frost worm’s body generates intense cold, causing opponents to take an extra 1d8 points of cold damage every time the creature succeeds on a bite attack. D&D Barbarian 5E — Path of the Frost Wyrm. Combat. A frost worm is about 40 feet long, 5 feet in diameter, and weighs about 8,000 pounds. This extreme aversion to heat, as well as its freezing touch and devastating breath weapon, stems from an unusual facet of frost worm physiology—veins that run with magically cold blood. The troll regains 10 hit points at the start of its turn while immersed in water. Purchasing this bundle unlocks the Explorer's Guide to Wildemount book in digital format in the game compendium with all the artwork and maps, cross-linking, and tooltips. And we put it all in the free Fane of the Frost Wyrm package. When moving through such hard materials it leaves behind a usable tunnel about 5 feet in diameter. A frost worm cannot burrow through stone, but can manage ice and frozen earth. A frost worm is about 40 feet long, 5 feet in diameter, and weighs about 8,000 pounds. This frost worm, whose full stat block can be found in the Explorer’s Guide to Wildemount (p289), retained more of its Pathfinder relative of the same name. When moving through such hard materials it leaves behind a usable tunnel about 5 feet in diameter. The Wildemount Campaign has a dramatic contrast to the Tal'dorei Campaign in its cast of characters. The save DC is Constitution-based. It is a purple-affiliated enemy and one of few enemies without any palette swap counterparts. The save DC is Charisma-based. This sonic mind-affecting compulsion affects all creatures other than frost worms within a 100-foot radius. DEFENSE. Skills: *A frost worm, due to its coloration and its affinity for burying itself in the snow, has a +10 racial bonus on Hide checks in its native environment. As such I did end up spending more time looking for Highmountain Salmon to fish from than for other fish in other zones. Reins of the Bloodbathed Frostbrood Vanquisher Reins of the Icebound Frostbrood Vanquisher Frost wyrm Note: This is a generic sectionstub. Frost Worm ROTR-6 monster Worm Check to defeat Combat 21 Powers The Frost Worm is immune to the Cold trait. We came up with a whole adventure, D&D barbarian Primal Path, and a slew of NPCs and social encounters with the Frost Wyrm tribes’ folk. The save DC is Constitution-based. The Compendium Content bundle does not grant access to all the content's options in the rest of the toolset, such as the searchable listings, character builder, or digital sheet. OFFENSE. This project started with me saying "wait, the frost worm didn't make it into the monster manual?" A frost worn cannot burrow through stone, but can manage ice and frozen earth. The effects of Worm Trill last for 1 round, but if the frost worm uses this ability again on subsequent rounds, it extends this duration by 1 round for any creature already affected. In the frost worms' far-reaching hunting grounds, they fear only the remorhaz, for the heat generated by an enraged remorhaz causes intense pain to a frost worm. The worm’s frost breath dealt a 30-foot cone … A frost worn cannot burrow through stone, but can manage ice and frozen earth. Creatures attacking a frost worm unarmed or with natural weapons take this same cold damage each time one of their attacks hits. Frost Worm Huge monstrosity, unaligned Armor Class 18 (natural armor) Hit Points 175 (14d12 + 84) Speed 30 ft., burrow 20 ft. 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