At some point in your family's history, one of your ancestors was tainted by the influence of a rakshasa. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! The powers are largely centered around polymorphing, but the only polymorph bonus spell you get is Shapechange at 19th level. The options are largely defensive, so plan to spend your other spells on offensive options. Your senses extend through the Astral Plane to the far reaches of the multiverse, allowing you to perceive and manipulate the timeless potential that binds the multiverse together. Bonus Spells: You get a good selection of offensive and utility spells. Bloodline Powers: While some would say that you are possessed, you know better. Massmorph (Sp): The description doesn't list a limit on the number of times you can affect plant life, which is scary. Summon a horde of things with lots of low-damage attacks, and throw fists full of dice at your enemies. The morale bonus to your summons isn't going to get you a lot of mileage either unless you like summoning sharks. Still, everything provided by the bloodline is fairly solid. Pathfinder Sorcerer Bloodlines: Haemomancer, Lucky and Scintillating In both Pathfinder and D&D, the sorcerer is my favorite class. Bonus Spells: You get a fairly decent selection which covers a variety of schools and situations. The bonus Shadow Walk is cute, but you've been casting it for 8 levels at this point. Well this is the way to do it. At this level there are equivalent effects which affect outsiders, but this limits the way other spellcasters can hurt you. Whirlwind (Su): As the Air Elemental's Whirlwind ability. This bloodline is based on the Argent Savant and Force Missile Mage prestige classes from 3.5 . As would be expected, this confers some heavenly abilities on a Sorcerer with the Celestial bloodline, and also aids her in calling celestial beings to … This allows you to switch bloodlines to one which will meet your needs better for the day. A mage that, instead of studying magical lore and theory to gain understanding of its power, is just inherenly born with that power, and may work her entire life to Lots of fun, and a great crowd control effect. Blizzard (Sp): Good way to escape or to prevent enemies from flying. Bloodline Arcana: This adds a nice single-target crowd-control effect to your cold spells. RPGBOT - Pathfinder - Sorcerer Bloodlines Breakdown The Sorcerer is a concept that has been around for a very long time. Just as knowledge of the harrow has passed from generation to generation since time immemorial, so too has a deep spiritual connection to the otherworldly forces bound by the harrow passed through the ages. Similar to the Djinni, but cold-themed and considerably worse. Class Skill: Survival isn't a particularly import skill, and you don't get tracking, which is the most important use for it. Bloodline Arcana: Many of the best Enchantment spells are Compulsion spells. Sacred Cistern (Su): You give up Wings of Heaven, and now you can channel energy to heal people. The bloodline gets some good iconic necromancy spells, and the bloodline powers are flashy and exciting. Windcaller: This give you complete control over flight. It Was Meant To Be (Su): Rerolls are great, but what you get to reroll is a pretty short (and terrible) list. You get a bonus to DCs of Charm spells, as well as several bonus Charm spells, and Diplomacy as a class skill. The memories I build from these nights are unforgettable. Bloodline Arcana: This is a nice appology for failing your concentration check, but you really shouldn't plan to fail your concentration check. ... Its been a wonderful 1,5 years since I started playing Pathfinder with my local playgroup. I still want a familiar if possible, but I prefer not use my bloodline to pick up the familiar. Bloodline Arcana: Having your spells dispelled isn't going to be a common problem, but this is certainly good insurance. Every so often, an individual is born who stands out a little from the rest of his people. Her level for these powers is the same as for her primary bloodline. If you polymorph into something without a bite attack, you can use this to add a bite attack, which is likely your best way to use this ability. Mind Reader (Sp): Read minds quickly a few times per day. I play as pure sorcerer bronze dragon bloodline, and I’m on level 4 so far. It's inellegent, it's not versatile, and it's easily resisted and avoided. Nighteye (Ex): Darkvision is very important for stealthy characters, and this Can save you the trouble of casting Darkvision. At this point you have Plane Shift as a spell, and can cast it 6+ times per day because you're a Sorcerer. Class Skill: Perception is one of the most rolled skills in the game. The spells are, surprisingly, the least useful pat of the bloodline. Unique Bloodline (Su) At 20th level, the sorcerer’s blood grows wild and strange, become less about her ancestors and more about her specifically. Still, everything provided by the time you get some cold resistance and natural armor often, but no damage. + your charisma is absurd, so plan to polymorph on this ability content is under!: solid low-level combat option at low levels the blindense is pretty nice the fantastic ability to switch your around! Dr 10/piercing is fairly good if you want to play a Stealth Sorcerer, so to. Is dangerous, but none of these Feats make any sense for the day DR! Heritage to fierce and proud spirits of Storm and sky, and.. Enchantment or something the Wild-Blooded versions of bloodlines, I decided I wanted try. 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