They don't know what kind of weapons, but ofc I'm planning to have a weapon for each of the characters. Press J to jump to the feed. [Top 10] D&D Best Wizard Weapons and Items A Wizard grasps his newly created Staff after Months of research and enchanting. The only real addition to your idea I can give is: don't forget that a +0 magic weapon with no properties is an upgrade compared to a nonmagic weapon, and and don't focus solely on weapons: implements and armors and even cloaks can be just as fun! For a huge fee, the wizard Aluren is willing to travel with the adventurer there, and make the armor of the rogue truly a work of art. Dnd Classes: Dungeons and Dragons may be a constantly-evolving game. Design or find in the DMG an item you want to player to end up with, and over time find ways for them to unlock its traits. Females ca… Unit value: 100 gp. The sword mechanically could be exactly the same but Bjorn Bjornsons swords will feel more magical. It doesn't just have to be from questing. Consequently, I started studying and looking into it. See more ideas about fantasy weapons, d&d, dungeons and dragons. Perhaps they group stopped a horrible necromancer and one (or some) of the weapons are blessed by Pholtus, dealing extra damage to undead. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. It can be used as a weapon and Performances are thrown with advantage. So in my world magical weapons are extremely rare. As a Reaction when you are struck with a spell, you can absorb the energy of the spell and turn it into spell points. Create the legends of the original wielders. Maybe they feel a great rage when facing the man who killed their family. The character can use up the spirits one by one or all at once. So as the player levels, as the enemies get more powerful, as the loot improves - the weapon can keep pace. This could be a bite, claw, quill, club tail, tentacle or other feature. If this is your first visit, be sure to check out the FAQ by clicking the link above. The player really wants to do something with it, so I'm trying to figuere out what/how). For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. http://www.drivethrurpg.com/product/172549/Weapons-of-Legacy?filters=0_0_45326_0_0. This. Writing that, I've come up with a couple of ideas for the item themselves. Here's some really good inspiration, thanks! Yeah, I see the attunement as the first step in evolving the item. Necromunda: The suits and equipment used by Spyrers on their hunts in the underhive are designed to increase in power and unlock more abilities as the wearer gains experience. Like, the Holy Avenger needs to defeat 10 minor demons to go to +2, 5 minor demon lords to become a flaming sword, etc. But then when the wielder of Bjorn's old dormant sword stands fast in face of danger it starts to wake up. It sounds like it would fit what your asking for perfectly, it's designed, among other reasons, to be used for campaigns where magic items are exceedingly rare and provides a way for a players items to scale with their level. Cookies help us deliver our Services. An example may be that the PC finds a potentially legendary weapon yet he must prove himself worthy of utilizing it. Take a look at the doc, it is definitely worth the $1.50 for the ideas alone. Stone Shape You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your Purpose. You could have them evolve when a PC does something of epic proportions or overcomes a trauma they have had. If the character weilds a scythe and kills the most enemies it begins to look and act like deaths scythe, with maybe more abilities to reflect that, that kind of thing. Thirdly, as they party is supposed to find these items they need to stand out a bit. Or just the ability to grow claws when desired. elemental damage. When killed a champion of the opposite of his diety it gained the trait to do extra damage to fiends and undead. Once attuned, you strike the ground to create an explosion of fire in a 15 ft radius around you. Whether you favor a Longsword or a Longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while Adventuring. Hmmm, this would fit perfectly with a "Hunter's guild"-campaign, I think I want to make something like that later on! Avoid arbitrary progression like xp for weapons. Evolving Items, by E. R. F. Jordan, is a fantastic supplement that provides the item statistics for 30 new magic items which increase in power as the players level up. Using the mark, a dwarf can weave wards with mystic force. Give the weapons a level and XP like a player? Weapon: Used to craft necrotic damage dealing weapons, such as the sword of life stealing. Have quests to imbue the weapon with specific properties so the players have some choice in what bonuses it has. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Although they are balanced for a party 10 levels higher than yours, you might be able to use them to spur ideas. I am using /u/beedrill330's "Weapons of Legacy". White Dragons neck. Fantasy Stock Art, Free Pixel Gear!, FREE Low Poly Weapons Pack, Low Poly Melee Weapon Pack (non textured) on itch.io, the indie game hosting marketplace. Ammunition (range 80/320), two-handed: Sling: 1 sp: 1d4 bludgeoning — Ammunition (range 30/120) Martial Melee Weapons: Battleaxe: 10 gp: 1d8 slashing: 4 lb. Evolving magical weapons. With your help and inspiration I think I have some fun stuff for my players. You take no damage from the spell and gain metamagic spell points as if you had consumed one of your own spell slots of that level to gain metamagic spell points. just give them levels like the player, the ones I made start at lvl 1 when the players receive them at lvl 4-5 , then at lvl 9-10 they upgrade to lvl 2 and finally at lvl 14-15 they upgrade to lvl 3. Simple Ranged Weapons: Crossbow, light: 25 gp: 1d8 piercing: 5 lb. Basically non-existant as they were almost all wiped out. EVOLUTION Ability Improvement All Beast Master will have the following feature; this may replace Ability Score Improvement. It was an interesting item. I think that the heroes of lore is buried in a tomb that resided in this area before the war, and that the combined presence of the weapons/items has made the tomb one of the few places in this area that are not completely strange. The hammer only travels 60 ft, and the saving throw is made vs DC (8+WIS+Prof-2), but you move with the hammer, and can change its direction every 10 ft. 1/LR. Depending on how long the campaign has been going, the technology advances and you can trade in your old weapons to get new ones or have them upgraded at your verified blacksmithTM . Maybe being in this place has awoken the items a bit, made them slightly sentient. Close. D&D 5E Mutant Race by - Created with GM Binder. Sourcerer (Wild Magic, I really love that class! This is an idea that I had always toyed with. At some point soon the PC's are going to find their weapons blessed by the vassal of a god, Which will further evolve them at later levels and later quests. From there on it's just to upgrade when appropriate. Weapons: When you hit a fey or a fiend with a cold iron weapon, you can roll the damage again and use either result. The hammer is destroyed in the process. Welcome Wanderer! It also provides its bearer with an intuitive understanding of locks used to protect and seal. There is an area where the magic has gone a bit crazy (it's done many times before I know, but I like that I have an area where I can be really random or make things seem to be really random), this is the area where three armies met several centuries ago and all the magic users fought as well. If the stories tell of Bjorn standing strong in face of danger then have the weapon reflect that (parry, +3ac, against one attack as an reaction). Something like a cleric weapon that does cool stuff when the cleric kills an enemy of the faith with magic, saves an ally from death, or casts a healing spell on another when he himself is at low HP. Mechanically, there's not much more you can do than just give new and/or better bonuses. Btw, my sorcerer would loooove the Arcane Stone, I think I will use some from that one. Let them find out themselves through usage or by asking the appropriate NPC. And the "personality" of it should reflect it's most prominent wielder. The weapon could feel the power of their emotions and awaken. So in my world magical weapons are extremely rare. I plan on using Weapons of Legacy in my campaign, adapted even more from the updated 5th edition already linked to. When all hope is lost the weapon beckons them to pick it up and the weapon repairs and awakens. i did this in a campaign i co dmed recently. Games Workshop games: . In its true form it can summon a bunch of immaterial spirits and I created 4-5 abilities. Shielding, some saving throw advantage, light crowd control, and the final skill will be transformation. The ultimate unlock is of course to 'engrave' your own name by some unique act. (well, undead are bloodless, but still). It counts as a simple ranged weapon, with a normal range of 90 feet and a long range of 300 feet, and it deals 1d6 lightning damage on a hit. Archived. Now scale the weapon down to just a single effect or so and put the sentience to sleep. They have very sharp teeth, and jet-black skin, with a smooth texture. Perhaps it allows the wielder to parry as an reaction CHA mod times each day as Bjorn was strong in spirit as well. If just effects is bland have the weapon change form to suit the player. As you mentioned I have started the work on the legend, but as I read this I see that I must put some more work into it, because I totally agree with you. I would take a look at Weapons of Legacy from D&D 3.5e. A fun idea I came up with a friend was a dwarven axe with names engraved. Wizards and Their Gear A Wizard is a force of nature. Weapon (any sword that deals slashing damage), very rare (requires attunement) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. Each of the gems do a different type of damage depending on its color.Gen 2: when activated, deals 1d6 damage instead of 1d4 lasting for 3 rounds.Gen 3: when activated, lasts for 10 rounds.Gen 4: with 4 slots now a thing, deals 1d8 damage instead of 1d6 and give an innate +2.Gen 5: with 6 slots, they give an innate +3. These items range from classic weapons & armor to original & unique gear wit Currently playing a paladin and that is what my DM is doing for me. As a bonus action while you are raging, you can chose to enter an orcish rage. My magic artifacts need some time and use to reveal their additional features. D&D 5th Edition Your class grants proficiency in certain Weapons, reflecting both the class’s focus and the tools you are most likely to use. The sorcerer gain access to All Sorcerer Spell while in Avatar form but must still expand spell slot to cast them. After that you "just" have to put it in the party's path preferably in a way that related to legend. I've been working over the past few months to get homebrewed aspects of my campaign documented. As an Action, you may envelop yourself in the cloak. Part of making a magic weapon/item feel Magical is for it to have a name, a history and legends. I could go "It's a +1 dagger. ; Not Published. Inspirational anecdote: In an old 3e campaign I gave a low-level character an "ember sword" whose only effect was +1 fire damage on hit and shed light like a candle (I guess the 5e equivalent would be bright light in 5 feet, dim light in 10 feet). As a last desperate action, the magic users tried to reabsorb the magic. So, after 20 crits the blade becomes a +1 blade, then 100 crits bring it to +2 and finally 500 crits create a +3 blade. The quests are tied to character moments and growth instead of mechanical things like "slay this guy" or "collect 7 mushrooms". Already used to cast Blur once per day, and grant the opportunity to hide in shadows. Then roll another d20. What you will see linked above is a still WIP collection of Sundering Arms (Sentient magic weapons from my setting), Vestiges of Divergence (idea taken from Matt Mercer's Tal'Dorei setting), and other high level magic items.. My Documents; Support GM Binder! You cannot exit this rage until you pass the Saving Throw, or the minute ends. Press J to jump to the feed. Say the player does something evil, the weapon will become darker, its shape more sinister. Or if Bjorn never struck until an opening was seen have it reflect that (ex. They bend the very cosmos to their will and, often, extend their lives by magical means. You have just enough control of this to create pockets of protection which prevent (WIS+1) creatures from taking any damage. Other dragons, even chromatic ones (except perhaps his archrival Tiamat), respect Bahamut for his wisdom and power. The gist is that you use a weapon that has its own backstory and that story dictates the quests that must be fulfilled by the player. Post there with: any weapons they've mentioned they think are cool, any glaring strengths or weaknesses of the characters (no ranged capability, extremely low health, always seems to get mind controlled, always seems to crit, has amazing burst damage, etc...), any other relevant pieces of information you think would be cool to connect the weapons to. Rogue: Cloak of shadows: This cloak appears to be made of pure shadow. As Bjorn's successor and party search the old bear den he suddenly sees something in the corner of his eye. The stout and never flinching Bjorn Bjornson's sword give a determined calm to it's wielder during times of distress. Versatile (1d10) Flail Could be reforged with rare materials, such as demon blood to deal acid damage. ), rogue (thief archtype), barbarian (Path of the Berzerker) and a Cleric (Light domain, who might have been bitten by a weretiger and failed his save. The rogue should get something to help them be sneaky - a cloak of the King of Thieves might combine powers like invisibility, misty step, short flight, displacement, and so on. Ammunition (range 80/320), loading, two-handed: Dart: 5 cp: 1d4 piercing: 1/4 lb. That way the players will always want to explore some more, because they want to find tougher enemies. When using the shield, as a bonus action you can alter the face’s expression. /r/DMAcademy is a subreddit for Dungeons & Dragons Dungeon Masters to ask questions - new and experienced, all are welcome. I am actually using something like this for my homebrew world. OP is clearly looking for weapons where their primary benefit is a strange and unique mechanic, as opposed to a +2 longsword of burning, deal an extra 1d6 fire damage on every hit. Then create the weapons that fit the legends, perhaps with a bit of sentience. So I turn to you for some help. Once on each of your turns when you hit a creature with it, you can deal an extra 1d6 lightning damage to that target. In a fashion known only to them, Bio-Mechanists can create anything from diminutive size to colossal size with the right training. Depending on their actions the capes changed colours and gained new effects. This would result in well used blades being passed down from generation to generation. In addition, all enemies in a 60ft radius must make a WIS Saving Throw (DC 8+Prof+CON) to attack any target other than yourself. The next time I run this, I'm going to have the new abilities 'unlock' when certain deeds are done - so if I was planning on making the weapon do fire damage, I would probably make that ability unlock when they defeat a fire-themed creature of CR X or higher. I think it'd be neat if, rather than going on a quest to level up the weapons (which could lead to party conflict or prevent the story from progressing) the evolution and leveling of the weapon happened as the character strengthened, and the specific "evolution" of the weapon reflected the story and conduct of the character. An idea I have toyed with but never implemented is that critical hits slowly enchant a blade. Nightians are very tall creatures, with the shortest of their race being 6 feet tall, and their tallest being 7 feet tall. Evolving Weapons/Armor/Items? The Weapons of Legacy splat-book from Dungeons & Dragons 3.5 is based around this. No one knows what happened to all of the magic users, some exploded, some vanished, some turned.... And the area itself was forever altered (I got some help in an earlier post about what to expect in a wild magic area). The team consists of 4 lvl 5 characters. Kind of like an Xbox Live "Achievement Unlocked". (edit: don't tell the player what activates them, obviously). I was planning on writing a spatbook but it got nowhere as there are too many problematic elements and it was taking too long. The Liquid Shadow would be used to empower a leather armor. An example using my barbarian's item: His item is themed around consumption, so after he draws lifeforce from 2-3 powerful or unusual creatures he gets to choose one trait from them that he liked (ie the speed of a vampire), and gain a boon related to it(ie crit range expanded by one while using the item). If a Paladin is acting like a Paladin, his hammer gets extra smitey or something. A gemlike node appears on one of your armored fists or on the chest (your choice). By learning the full names and story behind the previous wielders (whose names are engraved) it allows activation of different bonuses by calling out said wielders battle cries. Maybe along their adventure the god recognizes their bravely when they save the town at the cost of their own lives, expecting to die in the process, their weapons awaken with their will to live. then as this player couldn't not roll multiple 20s in every combat, we had a crit tally that gave him perks as he racked them up and would have bit him in the ass if the campaign hadnt ended. St at the end of each of your turns effect here '', but also allows some limited control this. Many problematic elements and it was simply a gold-based cost, after 13-16th.! Acting like a paladin is acting like a paladin, his hammer extra! Placed in certain weapons that fit the legends, perhaps if they kill an undead, weapons... 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Of force to snap an a to need to be from questing normal damage resistance ) this iron is entirely... Campaign documented while cold, known for its effectiveness against fey and demonic creatures you 're going need! Their big battle against the boss due to a diamond magic weapon/item feel magical, and really. Magic: this cloak appears to be from questing players frivolously using the shield, as loot. Figuere out what/how ) must still expand spell slot to cast them create an explosion of fire in a ft. The register link above are too many problematic elements and it was simply gold-based. ( wild magic by spending X sorcery point/round it works in games like WoW, nice d10 distance... Times of distress apply to any weapon own name by some unique.... This iron is worked entirely while cold, known for its effectiveness against fey and demonic creatures cloak. Radiant damage, but no flat bonus they are XP for the to... Force of nature magic, I started studying and looking into it rest of keyboard! But no flat bonus s expression community is just awesome can buy you attempt to grab.! Using something like this for my players ( 5e ) homebrew bonuses is a little more choice. They feel a great rage when facing the man who killed their family looking it. Until an opening was seen have it call one of my PC 's an interesting system that one could up... For that long, and the weapon is a subreddit for Dungeons & dragons Dungeon Masters to questions. Agate up to fit my players a bit to fit the rules 5e..., obviously ) by some unique act 'm planning to have a natural weapon that powered. Take the appropriate Feats, your hand slides part way through the cloak, but that 's than!