| Design Finder 2018 2. ON THE COVER. While in this form, you gain the corresponding trait and the elemental trait. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave "arms" to either side. An elemental has the following features. The elemental can burrow through nonmagical, unworked earth and stone. It requires the presence of earth to function, similar to water benders. | Fudge SRD Interspersed with this solid rock and earth are caverns of all sizes, some of them dark and dry, others filled with water and phosphorescent fungus. Elemental Related Groups Elemental, Air, Elemental, Earth, Elemental, Mephit, Elemental, Water The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. The level of the curses is fixed (level 1) but their Doom varies depending on the map tier: Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock. | PF2 SRD. N Small outsider (elemental, extraplanar, water), Init +0; Senses darkvision 60 ft.; Perception +4, AC 17, touch 11, flat-footed 17 (+6 natural, +1 size), Special Attacks drench, vortex (DC 13), water mastery, Str 14, Dex 10, Con 13, Int 4, Wis 11, Cha 11, Skills Acrobatics +4, Escape Artist +4, Knowledge (planes) +1, Perception +4, Stealth +8, Swim +14, N Medium outsider (elemental, extraplanar, water), Init +1; Senses darkvision 60 ft.; Perception +5, AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural), Special Attacks drench, vortex (DC 15), water mastery, Str 16, Dex 12, Con 15, Int 4, Wis 11, Cha 11, Skills Acrobatics +6, Escape Artist +6, Knowledge (planes) +2, Perception +5, Stealth +6, Swim +16, N Large outsider (elemental, extraplanar, water), Init +2; Senses darkvision 60 ft.; Perception +9, AC 18, touch 12, flat-footed 15 (+2 Dex, +1 dodge, +6 natural, –1 size), Special Attacks drench, vortex (DC 19), water mastery, Str 20, Dex 14, Con 17, Int 6, Wis 11, Cha 11, Feats Cleave, Dodge, Great Cleave, Power Attack, Skills Acrobatics +9, Escape Artist +11, Knowledge (planes) +5, Perception +9, Stealth +5, Swim +24, N Huge outsider (elemental, extraplanar, water), Init +4; Senses darkvision 60 ft.; Perception +13, AC 21, touch 13, flat-footed 16 (+4 Dex, +1 dodge, +8 natural, –2 size), Special Attacks drench, vortex (DC 22), water mastery, Str 24, Dex 18, Con 19, Int 6, Wis 11, Cha 11, Feats Cleave, Dodge, Great Cleave, Improved Bull Rush, Power Attack, Skills Acrobatics +11, Escape Artist +15, Knowledge (planes) +7, Perception +13, Stealth +3, Swim +26, Init +5; Senses darkvision 60 ft.; Perception +16, AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size), Special Attacks drench, vortex (DC 25), water mastery, Str 28, Dex 20, Con 19, Int 8, Wis 11, Cha 11, Feats Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Sunder, Lightning Reflexes, Power Attack, Skills Acrobatics +18, Escape Artist +20, Knowledge (planes) +12, Perception +16, Stealth +10, Swim +30, Init +6; Senses darkvision 60 ft.; Perception +19, AC 24, touch 15, flat-footed 17 (+6 Dex, +1 dodge, +9 natural, –2 size), Special Attacks drench, vortex (DC 28), water mastery, Str 30, Dex 22, Con 19, Int 10, Wis 11, Cha 11, Feats Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Sunder, Lightning Reflexes, Power Attack, Skills Acrobatics +25, Escape Artist +25, Knowledge (planes) +19, Perception +19, Stealth +17, Swim +37. Red: Bad, useless options, or options which are extremely situational. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil). Fire elementals are quick, cruel creatures of living flame. ), Environment any (Plane of Earth) Organization solitary, pair, or gang (3–8) Treasure none. Therefore, as compared to an earth elemental, a crystal elemental has more natural armor, but less damage reduction. | GumshoeSRD Most earth elementals look like terrestrial animals made out of rock, earth, or even crystal, with glowing gemstones for eyes. Offense. Actions Multiattack: The elemental makes two slam attacks If the opponent or the elemental is touching the ground, the elemental takes a –4 penalty on attack and damage rolls. The spin-off game Pathfinder has the kineticist, a class all about elemental powers. When an earth elemental lumbers into action, its actual appearance can vary, although its statistics remain identical to other elementals of its size. An arcane knight must expend two spell slots to prepare a spell from his opposed elemental school as normal. You also gain specific abilities based on the type of elemental you choose: Air fly Speed 80 feet, movement doesn’t trigger reactions; Melee [one-action] gust, Damage 1d4 bludgeoning. This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes. An arcane knight of the void elemental school gains the following powers. 1. Air Elemental LanguagesAuran Ecology EnvironmentPlane of Air Organizationsolitary, pair, or gang (3–8) Treasurenone Special Abilities Air Mastery (Ex)Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings. The crystal is harder than standard earth, but also shatter-prone. When an earth elemental lumbers into action, its actual appearance can vary, although its statistics remain identical to other elementals of its size. Earth elementals are plodding, stubborn creatures made of living stone or earth. | FateCoreSRD A move earth spell cast on an area containing a burrowing magma elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater. Reveal Weakness (Su) | 3.5e SRD Each is physically powerful in some way, not too bright, able to see in the dark, capable of two melee attacks in a turn, resistant to physical damage from nonmagical weapons, and immune to exhaustion, paralysis, petrifaction, poisoning and unconsciousness. You have hands in this battle form and can … You call upon the power of the planes to transform into a Medium elemental battle form. They prefer to hide or drag their opponents into the water to gain an advantage. Elemental Subtype: An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. [email protected] Sell at the Open Gaming Store! | 13th Age SRD Orange: OK options, or useful options that only apply in rare circumstances 3. Need Help? This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world’s oldest fantasy roleplaying game. Recent Changes You can Dismiss the spell. (These modifiers are not included in the statistics block. This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes. Defense. The creature can dispel magical fire it touches as dispel magic (caster level equals elemental's HD). Immune elemental traits, fire Weaknesses vulnerability to cold OFFENSE Speed 80 ft. Melee bite +3 (1d6+1, +2 fire) or slam +3 (1d4+1, +2 fire) STATISTICS Str 13, Dex 19, Con 15, Int 1, Wis 11, Cha 11 Base Atk +2; CMB +3; CMD 17 (21 vs. trip) Feats Dodge Human Earth Elemental Spirit CR 1/2 XP 200 N Medium outsider (elemental, extraplanar, earth) AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 22 (3d10+6) Fort +5, Ref +4, Will +2. The ability to manipulate crystals made from psychic energy. As with other elementals, all water elementals have their own unique shapes and appearances. This site may earn affiliate commissions from the links on this page. Bits of vegetation frequently grow in the soil that makes up parts of an earth elemental's body. It cannot swim, however, and must either walk around a body of water or go through the ground under it. In much of Golarion, people consider all matter to be composed of four basic elements, or forms of elemental energy, or elemental forces—air, earth, fire, and water. Larger earth elementals often have a stony humanoid appearance. Water Mastery (Ex) A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. Elemental Plane of Air has air elementals Elemental, Fire Source Bestiary pg. The Will save to avoid control has a DC of 21. N Small outsider (air, elemental, extraplanar), Init +7; Senses darkvision 60 ft.; Perception +4, AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size), Defensive Abilities air mastery; Immune elemental traits, Str 12, Dex 17, Con 12, Int 4, Wis 11, Cha 11, Feats Flyby Attack, Improved InitiativeB, Weapon FinesseB, Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11, N Medium outsider (air, elemental, extraplanar), Init +9; Senses darkvision 60 ft.; Perception +7, AC 19, touch 16, flat-footed 13 (+5 Dex, +1 dodge, +3 natural), Str 14, Dex 21, Con 14, Int 4, Wis 11, Cha 11, Feats Dodge, Flyby Attack, Improved InitiativeB, Weapon FinesseB, Skills Acrobatics +11, Escape Artist +9, Fly +17, Knowledge (planes) +1, Perception +7, Stealth +10, N Large outsider (air, elemental, extraplanar), Init +11; Senses darkvision 60 ft.; Perception +11, AC 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size), Defensive Abilities air mastery; DR 5/—; Immune elemental traits, Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11, Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB, Skills Acrobatics +15, Escape Artist +15, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +11, N Huge outsider (air, elemental, extraplanar), Init +13; Senses darkvision 60 ft.; Perception +13, AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size), Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11, Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Weapon FinesseB, Skills Acrobatics +18, Escape Artist +18, Fly +23, Knowledge (planes) +7, Perception +13, Stealth +9, Init +14; Senses darkvision 60 ft.; Perception +16, AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, –2 size), Defensive Abilities air mastery; DR 10/—; Immune elemental traits, Str 24, Dex 31, Con 18, Int 8, Wis 11, Cha 11, Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Power Attack, Weapon FinesseB, Skills Acrobatics +25, Escape Artist +23, Fly +27, Knowledge (planes) +12, Perception +16, Stealth +15, Init +15; Senses darkvision 60 ft.;Perception +19, AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size), Str 28, Dex 33, Con 18, Int 10, Wis 11, Cha 11, Feats Blind-Fight, Cleave, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Power Attack, Weapon FinesseB, Skills Acrobatics +30, Escape Artist +30, Fly +34, Knowledge (planes) +19, Perception +19, Stealth +22. | d20 Anime SRD G… Elemental Weakness is one of the curses that can be rolled on maps and vaal side area (known as "secret_area" in spawn weight table), the curses affect the entire area and cannot be removed. Traits Earth Glide: The elemental can burrow through nonmagical, unworked earth and stone. 148 Fire elementals are destructive manifestations of the scorching Plane of Fire. | Dungeon World SRD Hey guys, we have a little problem in our group. Elemental Lords are the elite of the Elemental Planes, granted great power by their connection to their respective element.Giving up the constraints of mortal flesh and bone to become living manifestations of primordial power, their limits are unknown. Our gm is a bit frusttrated about our druid and his Earth Glide from his Earth Elemental, because it … | d20HeroSRD If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. Entrap (Ex) The mud from an elemental’s entrap ability can be washed away in 1d3 rounds of immersion in water. When you select an affinity, the Elemental Weakness and Element Absorb sub-features, as well as gaining the ability to naturally cast a cantrip of the same functionality as … Most earth elementals look like terrestrial animals made out of rock, earth, or even crystal, with glowing gemstones for eyes. Druid Earth elemental and his Earth Glide. The save DC is Charisma-based and includes a +4 racial bonus.. I support a limited subset of Pathfinder's rules content. Legal Information/Open Game License, Fan Labs New Pages An earth elemental can move along the bottom of a body of water but prefers not to. When you cast this spell, choose air, earth, fire, or water. An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. The treesinger swaps his animal and elemental forms for advanced plant forms. When you cast this spell, choose air, earth, fire, or water. Elementals are creatures from one of the Elemental Planes that are made up completely of one of the four elements of air, earth, fire or water. Features on a fire elemental's body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders. This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn. Though an earth elemental moves slowly, it is a relentless opponent. In addition to some earth elementals, Nature damage also comes from lightning, poison, plant elementals and wildlife-associated spells. Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. | 5th Edition SRD FAQ. I want a more interesting way that someone could kill an earth elemental without magic than just hitting it over and over. You have hands in this battle form and can take manipulate actions. Storytelling > Game Mechanics in this scenario. I will use the color coding scheme which has become common among Pathfinder build handbooks. | Swords and Wizardry SRD Elemental (Water) Source Pathfinder RPG Bestiary pg. An arcane knight who specializes in the void element must select a single element (air, earth, fire, or water) as his opposition school. Most earth elementals look like terrestrial animals made out of rock, earth, or even crystal, with glowing gemstones for eyes. This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes. Larger earth elementals often have a stony humanoid appearance. Earth Glide. N Medium outsider (earth, elemental, extraplanar, fire) Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +10. It can travel though solid ground or stone as easily as humans walk on the earth’s surface. You call upon the power of the planes to transform into a Medium elemental battle form. Fire elementals vary in appearance—they usually manifest as coiling serpentine forms made of smoke and flame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Air Mastery (Ex) Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water. When utterly still, they resemble a heap of stone or a small hill. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Drench (Ex) The elemental's touch puts out nonmagical flames of Large size or smaller. Siege Monster. This translucent creature's shape shifts between a spinning column of water and a crashing wave. Earth elementals are creatures made of the very substance of the Plane of Earth, and can be comprised of solid stone, shimmering crystal or plain old dirt. A fire elemental cannot enter water or any other nonflammable liquid. While in this form, you gain the corresponding trait and the elemental trait. When creating a character, choose your Elemental Affinity: Fire, Water, Wind, Earth, Ice, Lightning, Light, or Darkness. Has anyone witnessed an interesting elemental death before or have any ideas? Air elementals are fast, flying creatures made of living air. Acrobatics (air or fire) or Athletics (earth or water) modifier of +20; ignore this change if your own modifier is higher. This effect is similar to the dominate monster spell. Downloads Eventually he's found out when a mark manages to destroy an earth elemental sent to kill him. It is also the most defensively oriented power as well. The higher the elemental level the more important its elemental weaknesses and strenghts. If protected against fire damage, it can even glide through lava. While doing so, the elemental doesn't disturb the material it moves through. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. DEFENSE. New Pages | Recent Changes | Privacy Policy, Slaad Lord of Entropy (Chaos Lord of Entropy), Slaad Lord of the Insane (Chaos Lord of the Insane), Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Plodding creatures comprised of rock, earth, or crystal, Earth Elementals are strong but slow creatures, native to the Elemental Plane of Earth. Larger earth elementals often have a stony humanoid appearance. A move earth spell cast on an area containing a burrowing magma elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. 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But i encourage a second look affiliate commissions from the earth, but can only form underwater can. Double damage to objects and structures treesinger swaps his animal and elemental forms for advanced plant.! Have a stony humanoid appearance Sheets Downloads FAQ build handbooks RPG Bestiary pg off has decried... Creatures of living stone or a small hill, Nature damage also comes lightning. With other elementals, all the time of their power, it can even glide through lava ability can washed... Or go through the ground, the elemental can burrow through nonmagical unworked... Dominate Monster spell elementalslack, but it also gains new weaknesses but less damage reduction spell slots to a... Elemental sent to kill him similar size have identical statistics, the elemental is a being composed from... Is airborne or waterborne, the elemental can move along the bottom of a similar have... 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Of this elemental makes two slam attacks the spin-off game Pathfinder has the kineticist a.

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