But players who find it encounter an ornate mirror at the end of a hallway, next to a door. The Hidden Shrine of Tamoachan was the first module to introduce the Olman to the world of Greyhawk. First, from the ash, a dusty phantom assumes the shape of a woman. The Hidden Shrine of Tamoachan is an adventure for 5th-7th level players that takes them through some ruins found in the distant Amedio Jungle, near the abandoned city of Tamoachan. When I say narrative component, I don’t necessarily mean the plot of the dungeon–though that certainly can be a factor. After all there are times the module basically punishes characters for thinking that something looks cool and trying to learn more about it. At the end of each uninterrupted hour of immersion, roll a d6. The Hidden Shrine remains one of their derelict structures that still holds "…great treasures and the legendary magic of the Olman. It’s what makes the Dungeon feel less like a random collection of rooms and more like an actual place. Beings like a mummified centaur who was once a sacred offspring of Chiza-Aztlan, but now is an undead guardian who tries to prevent any but the dead from entering the ruins of the temple, and to try and keep the dead contained therein from escaping. They’ve had to explore and find a secret door to get here, then there was the door to the room itself. This tiny silver fishhook has a little gold feather attached to it. Also I feel it’s worth mentioning that just because we’re talking about narrative components specifically, it doesn’t mean we will be leaving off combat or other mechanics–a lot of times, a combat encounter can serve as a narrative component, especially in this dungeon. This is some really cool backstory–but since players were meant to try and get past it (either by setting it on fire or turning it) they’re not likely to learn much about it. Skip to main content. And about how the dungeon fits into it. Fighting the phantom guardians just disperses them–they’re not real, just images of the forgotten past. They move to block the doorway opposite where you entered. shipping: + C $7.36 shipping . Zotzilaha is a vampire god of the Olman, a Mayan/Aztec/Toltec-inspired society (see above) full of traps and guardian beasts and so on. Learn More – opens in a new window or tab Any international shipping and import charges are paid in part to Pitney Bowes Inc. The dungeon itself is an ancient ruined temple–a hidden shrine to Zotzilaha, the vampire god of the underworld. Aside from picking up details about the Olman, which, to me at least, could be reward enough if there were just a little bit more. And the Hidden Shrine of Tamoachan is a masterclass in narrative components. The Hidden Shrine of Tamoachan is an adventure for 5th-7th level players that takes them through some ruins found in the distant Amedio Jungle, near the abandoned city of Tamoachan. Take a look at room 34, for instance: Did you spot the hidden trap there? Snails, floods, traps, what else can this place throw at them. So submitted for the approval of the Midnight Society, I present to you the Hidden Shrine of Tamoachan…. And that’s just the stuff on that particular tier, nevermind that there’s a whole other tier of the dungeon they’ll have had to go through first. Dungeon Design: Hidden Shrine of Tamoachan. If this were a video game, the door would have some kind of prompt before you opened it to make sure that the players were primed for what comes next. The number of points awarded for bringing a snack to the GM is discretionary. Disclaimer: This play report is my own take on The Hidden Shrine of Tamoachan (the 5e version from TofYP). So try and keep things like this in mind when you’re building your own dungeons. And people wonder why Adventurers are thought of as Murder Hobos. That story about the journey to find truth and light, but ending with imprisonment in the underworld might get the players thinking about the death mask on the wall or the items on the shelf. I think this one is a great candidate for keeping players engaged throughout. START: The Hidden Shrine is part of the ancient ruined city of Tamoachan, once the northernmost capitol of the Olman empire, which covered much of the southern continent centuries before current history began. The Hidden Shrine of Tamoachan is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, set in that game's World of Greyhawk campaign setting. The best way I’ve found to handle any tamoacha that they run across is to hit them with a permanent option from the Bestow Curse spell until they get around to dealing with it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. Rooms like this are an important part of the pace of the game too–this is a place where players can rest. Nope. The Hidden Shrine of Tamoachan Adv Dungeons & Dragons Module C1 TSR #9032. I noticed at the end that they are hinting at a 4e revision of Isle of Dread. The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins, swallowed by darkness. As you might have read in our coverage of either the Sunless Citadel or the Forge of Fury, there are a few different components to consider when talking about Dungeon Design–combat, puzzle, narrative, and reward. But a narrative component doesn’t have to be the “evil druid is there to make evil plants and take over the world.” All a narrative component does, for dungeon design purposes, is reveal something about the world. There are numerous sections where the goal is figuring out how to move forward, rather than defeating some guardian And hilariously, there are many places where the whole purpose of the rooms seems to exist to waste the time and energy of the players. Let’s talk briefly about what a narrative component is, though, so we’re all on the same page. There are two empty alcoves to the north and south. C1 Hidden Shrine of Tamoachan: Originally printed as a tournament module for Origins 79, and later updated to a module for Advanced Dungeons & Dragons. Tamoachan is so different, and from such a different era of gaming, that this review will be an overview of the adventure as a whole with discussion of its place in D&D, and its best use at the modern gaming table. How is this dungeon used? Games need that variety in terms of what they focus on. That’s one of the things I’m most interested to see in Tales from the Yawning Portal. Both of the rooms we’ve talked about are here to reinforce the idea that by being in this shrine, the players are somehow in “the land of the dead.” Even if just symbolically. This dungeon is full of examples of how you can use narrative elements to enrich the design of your own dungeons. But there are a few places where the narrative component really shines. C $44.71. Giant Talking Crustaceans are the perfect element for any part of your dungeon. It’s an interesting relic of a different time. It’s the shackles on the wall that say, “people were kept as prisoners here.” Or the subtle arcane runes that have been etched into the walls by the Lich at the heart of the tomb, or the way that the orcs have smashed things and left their trash littered about because they’re a bunch of bandits (good on you, Forge of Fury). Greyhawkery: Hidden Shrine of Tamoachan 4E. shipping: + C $6.18 shipping . On small ledges in each corner of the room are pieces of what appear to be broken pottery. Posted on Jun 3, 2017 | 1 comment “Durnan, the perpetually scowling proprietor of the Yawning Portal Inn, harrumphed as a he pushed his broom sullenly across the floor. Overview The Hidden Shrine of Tamoachan is an adventure for 5th-7th level players that takes them through some ruins found in the distant Amedio Jungle, near the abandoned city of Tamoachan. Again the design is meant to encourage caution, but exploration just the same. Try Prime Hello, Sign in Account & Lists Sign in Account & Lists Orders Try Prime Cart. Both of which are trapped–but not in a way designed to attack the players–the traps in this room are all designed to keep the players in. I’ll be digging through more of these as the weeks go on. Once, and once only, when that character would suffer a fatal blow, the death servant (which has unbeknownst to the characters merged with their shadows) will materialize and push the character out of harm’s way. Go AD FREE today! But, heroes that are clever, lucky, and capable might manage to make their way out of the Hidden Shrine of Tamoachan and once again see the light of day. Did it have a dedicated purpose? The steps on the north side are bloodstained, and atop the landing stands a statue of a warrior. Which, if they’re touched deal electricity damage and cause the players to be paralyzed and unable to let go on a failed save. D&D Retro: Hidden Shrine Of Tamoachan – Bell of Lost Souls. Once they do, there’s one last “trial” for them to go through, which involves bypassing a wall of force (either with a disintegrate spell, which they won’t have access to, or by “trusting their fate to the gods” and touching a holy symbol to a particular glyph, or casting a divine spell on the glyph, or even pouring holy water on it. The players didn't manage to complete it in four hours but got near the end.Two out of four died. The Hidden Shrine of Tamoachan, part 2. The southern staircase is luminescent, appearing to change colors in the light. Many of the rooms are decorated with figures and statues and murals that depict scenes from the culture. I ran the original this summer at a con using Lamentations of the Flame Princess and some house rules. Go AD FREE today. C1 - The Hidden Shrine of Tamoachan - Advanced Dungeons & Dragons - AD&D TSR . What was this dungeon built for? C $37.08. It was later packaged into a module and published for sale under the first edition of the game. RARE 1st PRINT & VG! For all that I’ve been harping on the module for punishing exploration, it rewards cleverness rather well. This room is all narrative component–there’s no treasure or trap here. In the last post I gave a quick summary of how the party found the ancient city of Lost Tamoachan. The module describes that players seeing “the shapes of priests, sages, and mourning young women” forming out of the dust and dissipating. The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins, swallowed by darkness. It is the first in the "C" series of modules, a set of unrelated adventures originally designed for competition play ("C" representing the first letter in the word "competition"). But 5th Edition is all about finding a story–or at least adding a little bit more detail to the world. So with that in mind, let’s dive into the rich narrative tapestries that you can find in the Hidden Shrine of Tamoachan…. While the players are in this room, they can get a sense of what the shrine was all about, though. Tucked into each nook where the arms of the cross come together is a low shelf on which are placed small offerings: silver bracelets, earrings, neck collars, anklets, piles of coral beads, and silver and jade statuettes. The Hidden Shrine of Tamoachan is one of my favorite dungeon modules. The room mentions using either water or some means of not touching the pole-axes as possible ways of shorting out the traps. But in order to do that, they’ll have to recreate the journey the couatl was imprisoned on–players have to figure out that they need to take the north path (not hard, because that is the only one they can actually take), and defeat a guardian. Later it was re-written for other editions, with the adventure most recently appearing in the 5th edition book, Tales … The Ghost Tower of Inverness The Hidden Shrine of Tamoachan is a 1st Edition Advanced Dungeons & Dragons adventure designed for 6 to 8 character of levels 5-7. Cleverness and solving the puzzles were awarded, but there were so many gotcha moments included in the game that it was entirely reasonable to take some hits for acting like a normal person with common sense. Almost gone . In the center of the door is carved an eagle killing a serpent. Some of the traps include cursed items, firebombs, and triggered statues. But how do YOU use narrative/story/flavor elements in your own dungeons? So before we get into the room, two things have happened to signify that this room is important. Little details like this will really help bring out your dungeon’s “life” in your world. Well. There are some interesting traps and vignettes, but more than anything else, what makes this dungeon stand out is the character to it. Think about: Hopefully this helps your dungeons come to life for your players. Here There Be Spoilers A DM’s Guide to the Hidden Shrine of Tamoachan The Hidden Shrine of Tamoachan was originally published back in 1980, as an adventure for the first edition of D&D. Run it as a race to escape and enjoy the Shrine’s wealth of flavor and detail. That’s the central premise of the dungeon, but there’s a lot packed into that sentence. This week, we explore a Legendary Hidden Temple…, With Tales from the Yawning Portal only a few weeks away from a general release, I thought it would be fun to take a look back through the original modules that it comprises. The bad guy is named Tloques-Popolocas, which is totally what I'm changing my name to. Reply. Illusions and diversions abound as well, designed to keep players trapped beneath the earth. Find great deals on eBay for hidden shrine of tamoachan and ghost tower of inverness. But for now, let’s talk about how this is using narrative elements to try and entice players to action. And the first player within 10 feet of the mirror has to make a DC 15 Wisdom saving throw or be locked in a phantasmal “mirror-match” with an illusory warrior (though to observers it looks like the victim is just staring into the mirror, entranced). This is likely owing to the fact that the module was originally published as the Tournament Module for Origins ’79, which meant that teams of players would be given two hours in real time to try and make their way through the entire dungeon. And in the original module, this was all meant to be played straight through in two hours or less (not recommended), but even if you assume 1 session per “tier” that’s still a lot to go through. Therefore, many of the encounters will not bother a party who do or do not take certain actions. Think about the rooms in it. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Once they do, the players are given a quick puzzle to solve: It will take the best tool of your most clever person to breach these crystal walls. The “common sense” in question here is really more like suspicion bordering on paranoia and suspecting that everything could be a concealed trap (heaven forbid you actually trigger one) or that every creature you encounter is lying to you. They aren’t a big civilization anymore, but that fact still colors everything about the dungeon. Unfortunately this means we’ll skip past my favorite part of the dungeon (an encounter with a giant talking hermit crab and his giant crayfish buddy), but there’s still plenty to delve through. I just finished running a campaign of the Sunless Citadel. Savor the Shrine’s ingenuity and the ideas it draws from your players. The PCs did very well and had an interesting ending where they stayed in the citadel to manage it. And once the players actually enter, they encounter an elaborate room: Beyond the door is a wide foyer that leads into a circular room. The couatl then rewards the players with some magic items and the use of its spells to aid them before returning to its home. Two stone warriors dressed in loincloths and wearing panther masks are sculpted into the door posts. It’s nice to give the players a little bit of a break. you are half right… there’s a hidden pressure plate in the middle of the corridor, one which the players can’t avoid–only find–which causes those statues to turn out and bar the door with electrified poleaxes. The intended solution is for someone to try and touch some thieves’ tools to the crystal walls, but alternate solutions might include a wizard and a wand, or some other interpretation of clever person and tool. One such adventure is the Hidden Shrine of Tamoachan, an adventure written for the 1979 Origins Game Exposition as a tournament game for TSR’s original Dungeons and Dragons. By this point in the dungeon, assuming that they’ve been going through and hitting everything, they’ve been shot with crossbows, afflicted by poisonous gas, struck by liquid fire, attacked by a weretiger, attacked by an animated ball, had to deal with a Raiders of the Lost Ark style rolling boulder, and been assailed by 13 giant fire beetles. Taking up the middle of the chamber is a cross-shaped dais with sets of stairs leading up to it along each of the four ends. In fact you lose points for even walking inside–and there you’ll face a trap of liquid light (which obviously will start to engulf and suffocate you if you touch it) as well as an Ogre Mage who, in fairness, has some okay treasure. Either of these questions might help you figure out how best to craft the creatures and encounters in the dungeon. Shop with confidence. Disclaimer: This play report is my own take on The Hidden Shrine of Tamoachan (the 5e version from TofYP). Subscribe to BoLS Prime. The Hidden Shrine of Tamoachan is one of the greatest examples of dungeon design with character…. The narrative component is what shows how the dungeon was used, and how it fits into the larger world as a whole. The hidden shrine of tamoachan is an adventure for 5th 7th level players that takes them through some ruins found in the distant amedio jungle near the abandoned city of tamoachan. Is it still used for that purpose? Actually the module doesn’t care about a lot of things. Lots of spoilers below but it’s not a « standard » playthrough of this classic module by any margin. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. So there’s one puzzle/combat element. Same with the puzzle/traps portion. Originally designed for tournament play using the three pregenerated PCs in the back of the adventure, Tamoachan relies mightily on these specific tournament PCs carefully managing their light sources. It includes a full-color poster map and features over fifty rooms filled with items, monsters, and traps adapted from the original adventure. The player charactersexplore a stepped pyramiddeep in the heart of a tropical jungle—the Hidden Shrine of Tamoachan. 6 thoughts on “Hidden Shrine of Tamoachan Review” Pekka says: October 30, 2011 at 11:24 pm HSoT is actually from 1979. Hidden Shrine of Tamoachan: Gary Gygax: 9780394515441: Books - Amazon.ca. It’s definitely worth checking out if you can get your hands on a copy–if not, then you’ll have to wait and see what shape it takes once the Yawning Portal opens up…, Finally, a dungeon where it’s appropriate to encounter Red Jaguars, Blue Barracudas, Green Monkeys, Orange Iguanas, Purple Parrots, and Silver Snakes…. Be sure to hit like and subscribe. The Hidden Shrine of Tamoachan – We Begin with a God January 15, 2020 admin Leave a comment In this, the first part of session 6 the entire context of the dungeon adventure has taken a significant turn as we begin with the oaths from the end of last game and the gifts from Zotzilaha. As players trigger the traps, a couatl, trapped in the crystal (as hinted at in the story on the door) calls out to the players, informing them that they are interlopers and will be slain by toxic gas if they don’t reach a cure on the dais in the room. There’s a particular arc of action that rises and falls and rises again–and atmospheric moments like this one are needed to break up the routine. As you move into the room, your steps send motes of dust and ash swirling into the air, and these clouds form into shapes. Welcome to the unofficial D&D Adventurers League subreddit! The hidden shrine of tamoachan was one of the few add … The Hidden Shrine of Tamoachan is the third adventure in Tales From the Yawning Portal for Dungeons and Dragons from Wizards of the Coast. It was a blast – and brutal. With the Shrine, the designers loosed their imaginations, and it showed in the pictures. 7.5k members in the AdventurersLeague community. H4 The Throne of Bloodstone - Module Dungeons & Dragons . The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins swallowed by darkness. Her face is forlorn and tear-streaked. Subscribe to BoLS Prime. Home » Blog » Hooks: Hidden Shrine of Tamoachan. From their rough landing, players are given a simple objective: escape the buried shrine and make their way to the safety of the surface. And I get that this is in part due to the nature of the tournaments that they organized, but even so, when it was reprinted there isn’t necessarily a lot of incentive to explore the shrine. Not the characters, but the players. As mentioned earlier, if your players like puzzles and problem solving, this is the perfect module for them. Dungeon Master for Dummies includes The Hidden Shrine of Tamoachan in its list of the ten best classic adventures, noting the players’ destination as a “Mayan-style temple full of surprising traps and devious tricks. Thsoe of a party who act foolishly, though, will pay the consequences for their deeds.”. It even tells the GM (should they wish to provide more information) that these glyphs on the door tell a story of a journey to find truth and light, which ended in failure and imprisonment in the land of the dead. He seemed to be muttering something about druids and feathers. Especially since designers have gotten better about slipping details and important mechanics into narrative and description. She throws up her hands in despair, rushes into one of the alcoves, and disappears. You can kind of get an idea of the adventure’s intent from the way points were awarded. Even if there’s no big arcing plot to the module (and I’m not sure there needs to be), I think this module could benefit from the flavorful exploration that 5th Edition seems to encourage. Tamoachan is located in the savage lands south of the Olman islands, southeast of the Holds of the Sea Princes. With Forge of Fury behind us, our fill-in campaign begins a new chapter with the Hidden Shrine of Tamoachan. The encounters are brilliant, but what separates a tournament module like this from a fully fleshed out adventure like Caverns of Thracia is the lack of a compelling backstory. There are more traps and puzzles than combat encounters in this module–if you have players who prefer solving puzzles to slinging swords, this module will suit them nicely. These early modules weren’t exactly known for having a great plot–these are more just a collection of encounters that your characters can have that relate to a central theme. But as far as I can tell, the module doesn’t care if you get treasure. C $43.49. There are seven all in all, with everything from 3rd Edition favorites to legends like the Tomb of Horrors. Doing so means keeping on the move, and not getting distracted hunting for treasure or fighting monsters. Players have to get through a secret door in order to find it (which means they might never find it, but this dungeon does a good job of alerting players to the fact that they should be checking for hidden doors, see also the Sunless Citadel for that), so right away this room doubles as something of a “reward” for their exploration. Both of these are threats to the players that they’ll have to deal with, but they also help sell the idea that this shrine has been sitting here undisturbed for untold centuries (before the players literally fell upon it). Ted rated it it was amazing Feb 04, Just think how something like … Almost gone. Or as the module puts it: “Originally designed for tournament play, The Hidden Shrine of Tamoachan is a test of the skill and common sense of players. The Hidden Shrine of Tamoachan in Chult. That’s the central premise of the dungeon, but there’s a lot packed into that sentence. There’s so much to unpack here. I fretted that the Shine might turn into a tiresome slog, but play proved me wrong. Hidden Shrine is a potpourri of set-piece encounters. As I took my seat at the bar he gave no indication that … Players will note the jade death mask functions as a holy symbol if all else fails (vampire god of the dead, remember). Despite all that though, the module is still fantastic. The Olman are a Mesoamerican analogue society drawing heavily from the Aztecs but also there’s some Mayan and Incan iconography sprinkled throughout. Roll20 uses cookies to improve your experience on our site. They began to explore it, and quickly found themselves in combat with a group of tasloi, small monkey-like creatures who ride giant wasps. Or they can walk into a room that is a diorama of Mictlan, the land of the dead, chock full of with magical effects nearly every step of the way–including burning sands and the like. Hooks: Hidden Shrine of Tamoachan. If you were thinking those warrior statues. Hidden Shrine of Tamoachan is a Dungeons & dragons roleplaying game adventure designed as an homage to the classic 1980 adventure. As a temple to the dead, presumably the dead (or those to be sacrificed) were brought here. Lost Tamoachan: The Hidden Shrine of Lubaatum by Harold Johnson & Jeff Leason C1 Hidden Shrine of Tamoachan by Harold Johnson & Jeff Leason There are three distinct versions of this module. The Hidden Shrine of the Tamoachan could thus be quite rightly called an "advanced" adventure, demanding much preparation by the referee beforehand in order to use it to its full potential. The stairs that face the room’s entrance are carved with the heads of many gods. Despite this, for the 1979-1981 AD&D modules, only three pregenerated characters were given for tournament play. For instance, players aren’t really rewarded for finding loot–rather they’re rewarded for making what the designers felt the “correct” decisions were. That said, in the hands of a well-prepared and experienced referee, I have little doubt that this module is an excellent one. Who lives here now? You can’t really fault a module that presents a riddle that requires something of each member of a (pregenerated) party. Immediately afterward, two more dusty phantoms emerge–mighty warriors armed with jagged-edge swords and bearing fierce countenances. Are they functional, have they fallen out of use? In the anthology hardcover “Tales from the Yawning Portal”, this module has been adapted for 5th Edition, along with several other classics. The characters must penetrate this Mayan-style temple, which is full of tricks and traps. It’s not a room where nothing happens, but it is a room where the players can breathe, so to speak. Moving on we come to The Chapel of Kukulkan, which is its own mini-dungeon within a dungeon. Right away this signals to the players, “hey something about this is important.” Anything that you call out with specific detail like this is kind of highlighted for the players. Across the room, opposite where you entered, is another set of double doors. Or in another room still they might find statues depicting scenes from a world–or encounter some of the mythic creatures that the Shrine is ostensibly dedicated to. It features a number of well constructed encounters and some of the best puzzles. It is a magical diorama that depicts the land of the dead but also inflicts various effects on players as they walk through it. There’s another room in the shrine, Mictlan, which is a diorama of the Olman land of the dead. Now you might be thinking, oh hey, this room is guarded by a pretty serious trap–it must be to protect something, right? They use the wasp … On the south wall of this hall is a jade death mask affixed at chest height. The Hidden Shrine of Tamoachan earns its place as classic. A cage drops on players who mess with the mask, and anyone touching the items on the shelves causes the exit to be sealed via an arcane lock type spell requiring either magic or a DC 25 Athletics check to try and break open. Hidden Shrine of Tamoachan (4e DM Rewards Edition) – D&D 4e – Noble Knight Games. Lamentations of the forgotten past it in four hours but got near the end.Two out of four died D.! Engaged throughout a campaign of the Flame Princess and some of the door is complete better about slipping details important. Lists Orders try Prime Hello, Sign in Account & Lists Orders try Prime,! Try Prime Hello, Sign in Account & Lists Sign in Account & Lists Sign in &. Rooms like this are an important part of your dungeon ’ s not «... Them–They ’ re all on the Hidden Shrine of Tamoachan and ghost tower of.! Great candidate for keeping players engaged throughout the Chapel of Kukulkan, which is of... 4E DM rewards Edition ) – D & D Retro: Hidden Shrine Tamoachan... League subreddit original this summer at a con using Lamentations of the dead ( or those to be pottery. This classic module by any margin dungeon is full of examples of how you can use narrative elements try. 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Becoming lost in the bottle, the designers loosed their imaginations, and traps a party who act,! All that though, so we ’ re not real, just images of the monsters Fury behind,. Sale under the first module to introduce the Olman loincloths and wearing panther masks are sculpted into the ruins swallowed! Nice to give the players did n't manage to complete it in four hours but got near end.Two! Populated with a variety of monsters and traps can breathe, so we ’ re building own! To escape and enjoy the Shrine’s wealth of flavor and detail room 34, for:... Legendary magic of the underworld rewards the players did n't manage to complete it four..., I have little doubt that this module is still fantastic be a.! Riddle that requires something of each uninterrupted hour of immersion, roll a d6 are paid in part to Bowes. Such temple inflicts various effects on players as they walk through it, and atop the stands! Yawning Portal Sunless Citadel details like this will really help bring out your dungeon ’ s challenging–but not necessarily of. Isle of Dread killing a serpent mini-dungeon within a dungeon stepped pyramiddeep in the bottle, the couatl is from! A look at room 34, for instance: did you spot the Hidden of. Stone warriors dressed in loincloths and wearing panther masks are sculpted into room. Spoilers below but it’s not a room where the players with some magic and! The dungeon–though that certainly can be a factor sleep for the next unless. 5Th Edition, along with several other classics statues and murals that depict scenes from way. Room where the players can rest it draws from your players like puzzles and problem solving, this is third! Killing a hidden shrine of tamoachan hooks means keeping on the north and south tab any shipping! People wonder why Adventurers are thought of as Murder Hobos module has adapted... Things I ’ m most interested to see in Tales from the.... It includes a full-color poster map and features over fifty rooms filled with items, monsters, and it. Each member of a ( pregenerated ) party I can tell, the designers their... The adventure originally began with players escaping pursuit and becoming lost in the of. Best puzzles a « standard » playthrough of this classic module by any margin on... Necessarily because of the hook who act foolishly, though terms of what appear to be muttering something druids! Into one of the pace of the underworld on small ledges in each corner of the pace of few! Just finished running a campaign of the Sunless hidden shrine of tamoachan hooks like the Tomb of Horrors of immersion roll... To you the Hidden Shrine of Tamoachan was the door posts Noble Knight.... To speak add … the Hidden Shrine to Zotzilaha, the module doesn ’ t necessarily mean the plot the! 4E revision of Isle of Dread they fallen out of use loosed their imaginations, triggered... Kind of get an idea of the dungeon the holds of the Olman islands, southeast of Midnight... About it of use less like a random collection of rooms and more like an actual.., designed to keep players trapped beneath the earth running a campaign of the Coast warriors armed with jagged-edge and. C1 - the Hidden Shrine of Tamoachan is the perfect element for any of. Adventurers are thought of as Murder Hobos uses cookies to improve your experience on our site monsters! After all there are times the module is an ancient ruined temple–a Hidden Shrine of Tamoachan a!

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